- Oct 21, 2024
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Ole Binder authored
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Ole Binder authored
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- Oct 14, 2024
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Ole Binder authored
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Ole Binder authored
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- Oct 03, 2024
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Ole Binder authored
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Ole Binder authored
When the PlayState is None we assume that something went wrong during preloading. If it is None for more than 15 seconds we log an error and stop the preloading. Maybe this logic should be moved into the PlayState itself, which then could set the status to TIMEOUT.
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- Jul 31, 2024
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Ole Binder authored
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- May 23, 2024
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Chris Pastl authored
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- May 20, 2024
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Chris Pastl authored
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- May 15, 2024
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Chris Pastl authored
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- May 14, 2024
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Chris Pastl authored
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Chris Pastl authored
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- Mar 26, 2024
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David Trattnig authored
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- Mar 15, 2024
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David Trattnig authored
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David Trattnig authored
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- Mar 13, 2024
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David Trattnig authored
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- Mar 12, 2024
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David Trattnig authored
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- Mar 11, 2024
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David Trattnig authored
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David Trattnig authored
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- Dec 08, 2023
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Chris Pastl authored
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- Nov 27, 2023
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David Trattnig authored
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David Trattnig authored
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- Nov 24, 2023
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David Trattnig authored
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- Nov 23, 2023
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David Trattnig authored
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David Trattnig authored
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- Nov 22, 2023
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David Trattnig authored
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- Oct 13, 2023
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David Trattnig authored
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David Trattnig authored
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David Trattnig authored
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- Oct 12, 2023
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David Trattnig authored
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David Trattnig authored
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David Trattnig authored
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David Trattnig authored
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David Trattnig authored
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- Oct 11, 2023
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David Trattnig authored
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- Oct 02, 2023
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David Trattnig authored
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David Trattnig authored
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- Sep 19, 2023
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Chris Pastl authored
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