- Oct 21, 2024
-
-
Ole Binder authored
-
Ole Binder authored
-
Ole Binder authored
-
- Oct 14, 2024
-
-
Ole Binder authored
-
Ole Binder authored
-
Ole Binder authored
-
Ole Binder authored
-
- Oct 03, 2024
-
-
Ole Binder authored
-
Ole Binder authored
-
Ole Binder authored
-
Ole Binder authored
When the PlayState is None we assume that something went wrong during preloading. If it is None for more than 15 seconds we log an error and stop the preloading. Maybe this logic should be moved into the PlayState itself, which then could set the status to TIMEOUT.
-
-
-
-
-
-
-
-
-
-
-
-
-
- Jul 31, 2024
-
-
Ole Binder authored
-
- May 24, 2024
-
-
Chris Pastl authored
-
- May 23, 2024
-
-
Chris Pastl authored
-
- May 20, 2024
-
-
Chris Pastl authored
-
- May 15, 2024
-
-
Chris Pastl authored
-
- May 14, 2024
-
-
Chris Pastl authored
-
Chris Pastl authored
-
- Mar 26, 2024
-
-
David Trattnig authored
-
David Trattnig authored
-
David Trattnig authored
-
David Trattnig authored
-
David Trattnig authored
-
David Trattnig authored
-
David Trattnig authored
-
- Mar 25, 2024
-
-
David Trattnig authored
-
David Trattnig authored
-
David Trattnig authored
-