# Offset in seconds how long it takes for Liquidsoap to actually execute a scheduler command; Crucial to keep things in sync
engine_latency_offset=0.5
# How often should the calendar be fetched in seconds. This determines the time of the last changes applied, before a specific show aired
# How often should the calendar be fetched in seconds. This determines the time of the last changes applied, before a specific show is aired
fetching_frequency=30
# The scheduling window defines when the entries of each timeslot are queued for play-out. The windows start at (timeslot.start - window_start) seconds
# and ends at (timeslot.end - window.end) seconds. Its also worth noting, that timeslots can only be deleted before the start of the window.
# Offset in seconds how long it takes for Liquidsoap to actually execute a scheduler command; Crucial to keep things in sync
engine_latency_offset=0.5
# How often should the calendar be fetched in seconds. This determines the time of the last changes applied, before a specific show aired
fetching_frequency=300
# How often should the calendar be fetched in seconds. This determines the time of the last changes applied, before a specific show is aired
fetching_frequency=30
# The scheduling window defines when the entries of each timeslot are queued for play-out. The windows start at (timeslot.start - window_start) seconds
# and ends at (timeslot.end - window.end) seconds. Its also worth noting, that timeslots can only be deleted before the start of the window.
# Offset in seconds how long it takes for Liquidsoap to actually execute a scheduler command; Crucial to keep things in sync
engine_latency_offset=0.5
# How often should the calendar be fetched in seconds. This determines the time of the last changes applied, before a specific show aired
fetching_frequency=300
# How often should the calendar be fetched in seconds. This determines the time of the last changes applied, before a specific show is aired
fetching_frequency=30
# The scheduling window defines when the entries of each timeslot are queued for play-out. The windows start at (timeslot.start - window_start) seconds
# and ends at (timeslot.end - window.end) seconds. Its also worth noting, that timeslots can only be deleted before the start of the window.