# Base path as seen by "engine-core", not accessed by "engine"; this is required to construct the absolute audio file path (check "Audio Store" in the docs)
# Either provide an absolute base path or a relative one starting in the `engine-core/src` directory. In case of `engine-core` running in docker use `/var/audio/source`
audio_source_folder="../audio/source"
audio_source_folder="audio/source"
audio_source_extension=".flac"
# Folder holding M3U Playlists to be scheduled in form of Engine Playlists (similar as audio source folder above)
audio_playlist_folder="../audio/playlist"
audio_playlist_folder="audio/playlist"
# Offset in seconds how long it takes for Liquidsoap to actually execute a scheduler command; Crucial to keep things in sync
engine_latency_offset=0.5
# How often should the calendar be fetched in seconds. This determines the time of the last changes applied, before a specific show aired
# The scheduling window defines when the entries of each timeslot are queued for play-out. The windows start at (timeslot.start - window_start) seconds
# and ends at (timeslot.end - window.end) seconds. Its also worth noting, that timeslots can only be deleted before the start of the window.
# and ends at (timeslot.end - window.end) seconds. Its also worth noting, that timeslots can only be deleted before the start of the window.
scheduling_window_start=60
scheduling_window_end=60
# How many seconds before the actual schedule time the entry should be pre-rolled. Note to provide enough timeout for
...
...
@@ -91,7 +91,7 @@ scheduling_window_end=60
# the past the offset is ignored and the entry is played as soon as possible
preload_offset=15
# Sometimes it might take longer to get a stream connected. Here you can define a viable length.
# But note, that this may affect the preloading time (see `preload_offset`), hence affecting the
# But note, that this may affect the preloading time (see `preload_offset`), hence affecting the
# overall playout, it's delays and possible fallbacks
# Base path as seen by "engine-core", not accessed by "engine"; this is required to construct the absolute audio file path (check "Audio Store" in the docs)
# Either provide an absolute base path or a relative one starting in the `engine-core/src` directory. In case of `engine-core` running in docker use `/var/audio/source`
audio_source_folder="../audio/source"
audio_source_folder="audio/source"
audio_source_extension=".flac"
# Folder holding M3U Playlists to be scheduled in form of Engine Playlists (similar as audio source folder above)
audio_playlist_folder="../audio/playlist"
audio_playlist_folder="audio/playlist"
# Offset in seconds how long it takes for Liquidsoap to actually execute a scheduler command; Crucial to keep things in sync
engine_latency_offset=0.5
# How often should the calendar be fetched in seconds. This determines the time of the last changes applied, before a specific show aired
# The scheduling window defines when the entries of each timeslot are queued for play-out. The windows start at (timeslot.start - window_start) seconds
# and ends at (timeslot.end - window.end) seconds. Its also worth noting, that timeslots can only be deleted before the start of the window.
# and ends at (timeslot.end - window.end) seconds. Its also worth noting, that timeslots can only be deleted before the start of the window.
scheduling_window_start=60
scheduling_window_end=60
# How many seconds before the actual schedule time the entry should be pre-rolled. Note to provide enough timeout for
...
...
@@ -91,7 +91,7 @@ scheduling_window_end=60
# the past the offset is ignored and the entry is played as soon as possible
preload_offset=15
# Sometimes it might take longer to get a stream connected. Here you can define a viable length.
# But note, that this may affect the preloading time (see `preload_offset`), hence affecting the
# But note, that this may affect the preloading time (see `preload_offset`), hence affecting the
# overall playout, it's delays and possible fallbacks