Engine API Server
- Engine API Server
Overview
The Project serves the Engine API and handles state management of multiple Engine instances.
The Engine API stores and provides following information:
- Playlogs: A history of all audio titles being played by the Engine. This is used for example to generate detailed reports for regulartory purposes.
- Track Service: Same as playlogs, but stripped-down information. Used for implementing a track service feature or displaying the currently playing track information on the radio's website.
- Active Source: In redundant deployment scenarios the API stores and shares information on which engine instance is currently active. This could be extended to other audio sources.
- Health Information: In case of some critical issue affecting the functionality of AURA Engine, the history of health status records of the respective engine is stored.
- Studio Clock: Information on the current and next show to be used in a Studio Clock application.
You can find details on the available API endpoints here: https://app.swaggerhub.com/apis/AURA-Engine/engine-api/1.0.0
Deployment Modes
AURA Engine allows single and redundant deployments for high availability scenarios.
Engine can be deployed and run manually, using Systemd, Supervisor or Docker.
Single Deployment
This is the most simple case. In that scenario the Engine API is deployed on the same host as the Engine itself.
In your live deployment you might not want to expose the API directly on the web. For security reasons it's highly recommended to guard it using something like NGINX, acting as a reverse proxy.

Redundant Deployment
In this scenario there are two Engine instances involved. Here you will need to deploy one Engine API on the host of each Engine instance. Additionally you'll have to set up a third, so-called Syncronization Node of the Engine API. This sync instance of Engine API is in charge of synchronizing playlogs and managing the active engine state.

Managing Active Engine State
In order to avoid duplicate playlog storage, the Synchronization Node requires to know what the currently active Engine is. This can be achieved by some external Status Monitor component which tracks the heartbeat of both engines. In case the Status Monitor identifies one Engine as dysfunctional, it sends a REST request to the Sync Node, informing it about the second, functional Engine instance being activated.
The history of active Engine instances is stored in the database of the Sync Node. It is not only used for playlog syncing, but is also handy as an audit log.
At the moment AURA doesn't provide its own Status Monitor solution. You'll need to integrate your self knitted component which tracks the heartbeat of the engines and posts the active engine state to the Sync Node.
In your live deployment you might not want to expose the API directly on the web. For security reasons it's highly recommended to guard it using something like NGINX, acting as a reverse proxy to shield your API.
Playlog Synchronization for High Availability deployment scenarios
Usually when some new audio source starts playing, AURA Engine logs it to its local Engine API instance via some REST call. Now, the Local API server stores this information in its local database. Next, it also performs a POST request to the Synchronization API Server. This Sync Node checks if this request is coming from the currently active engine instance. If yes, it stores this information in its playlog database. This keeps the playlogs of individual (currently active) Engine instances in sync with the Engine API syncronization node. The Engine API syncronization node always only stores the valid (i.e. actually played) playlog records.
Active Sync
This top-down synchronization process of posting any incoming playlogs at the Engine Node also to the Synchronization Node can be called Active Sync. This Active Sync doesn't work in every scenario, as there might be the case, that the Synchronization Node is not available e.g. due to network outage, maintenance etc. In this situation the playlog obviously can not be synced. That means the local playlog at the Engine Node is marked as "not synced".
Passive Sync
Such marked entries are focus of the secondary synchronization approach, the so called Passive Sync: Whenever the Synchronization Node is up- and running again, some automated job on this node is continuously checking for records on remote nodes marked as "unsynced". If there are such records found, this indicates that there has been an outage of the Sync Node. Hence those "unsynced" records are pending to be synced. Now an automated job on the Sync Node reads those records as batches from that Engine Node and stores them in its local database. It also keeps track when the last sync has happend, avoiding to query unnecceary records on any remote nodes.
In order to avoid that this Passive Sync job might be causing high traffic on an engine instance, these batches are read with some configured delay time (see sync_interval
and
sync_step_sleep
in the Sync Node configuration; all values are in seconds) and a configurable batch size (sync_batch_size
; count of max unsynced playlogs which are read at once).
Getting started
Requirements
The most simple way to get started is by running Engine API using Docker. See below for detailed descriptions on how to do that.
If you are not planning to go with Docker or just want to setup a local development environment, then you'll need:
For Production use you also need following:
- Gunicorn, or any other compatible WSGI server
Installation
Create a virtual environment for your Python dependencies:
python3.8 -m venv python
To activate that environment, run
source python/bin/activate
Install the required dependencies
pip3 install -r requirements.txt
Setting up the database
We officially only support PostgreSQL. Setup your database using following scripts:
# Additional Python packages for PostgreSQL
pip3 install -r contrib/postgresql-requirements.txt
# Create database and user (change password in script)
sudo -u postgres psql -f contrib/postgresql-create-database.sql
You might want to change the password for the database user created by the relevant script.
Configuration
Create a config file from the sample configuration file:
# Development
engine-api$ cp config/sample/sample-development.engine-api.ini config/engine-api.ini
# Production
engine-api$ cp config/sample/sample-production.engine-api.ini config/engine-api.ini
# Docker
engine-api$ cp config/sample/sample-docker.engine-api.ini config/docker/engine-api.ini
Now edit the configuration file. If you trust all the defaults you'll only need to change the database password.
For some deployment like production you may want to change the default port too.
In this case also set the correct IP and port in gunicorn.conf.py
file.
You might also need to 'open' the chosen port in your
iptables
(Default is 8008)
iptables -A INPUT -p tcp -m state --state NEW -m tcp --dport 8008 -j ACCEPT
Then configure the type of federation. Depending on how you want to run your Engine API node and where it is deployed, you'll needed to uncomment one of these federation sections:
To avoid any malfunction it is important that any other node-type configuration is commented out.
Engine 1 Node
Use this section if you are running AURA Engine standalone or if this is the first API node in a redundant deployment.
Replace api.sync.local
with the actual host name or IP of your sync node.
# NODE 1
host_id=1
sync_host="http://api.sync.local:8008"
Engine 2 Node
In case this is the second API node in a redundant deployment.
Replace api.sync.local
with the actual host name or IP of your sync node.
# NODE 2
host_id=2
sync_host="http://api.sync.local:8008"
Synchronization Node
This is the synchronization instance in a redundant setup. This instance combines all valid information coming from Engine API 1 and 2.
Replace engine1.local
and engine2.local
with the actual details of your main nodes.
# NODE SYNC
host_id=0
main_host_1="http://engine1.local:8008"
main_host_2="http://engine2.local:8008"
# The Engine which is seen as "active" as long no other information is received from the status monitor
default_source=1
# How often the Engine 1 and 2 nodes should be checked for unsynced records (in seconds)
sync_interval=3600
# How many unsynced records should be retrieved at once (in seconds)
sync_batch_size=100
# How long to wait until the next batch is requested (in seconds)
sync_step_sleep=2
Running the Server
Development
To run the API in an local development server execute:
./run.sh dev
This command implicitely activates the virtual environment before starting the API.
For convenience running a plain ./run.sh
also starts the development server.
In development mode Engine uses the default Flask web server.
Please be careful not to use this type of server in your production environment!
When you'll need to run all three nodes to do testing during development you can run:
./run.sh api-test-0 # Sync Node
./run.sh api-test-1 # Node 1
./run.sh api-test-2 # Node 2
Here the run script uses the configurations located in ./test/config
.
Production
For production Engine API defaults to using the WSGI HTTP Server Gunicorn
.
You might also want to pair Gunicorn with some proxy server, such as Nginx.
Although there are many HTTP proxies available, we strongly advise that you use Nginx. If you choose another proxy server you need to make sure that it buffers slow clients when you use default Gunicorn workers. Without this buffering Gunicorn will be easily susceptible to denial-of-service attacks. You can use Hey to check if your proxy is behaving properly. — Gunicorn Docs.
To run Gunicorn, you first need to create the Gunicorn configuration
by copying the sample ./config/sample/gunicorn/sample-production.gunicorn.conf.py
to your config
directory.
Then run this from the root directory:
./run.sh prod
If this is succeeding, you can now proceed to configure Engine API to run as a system daemon using Systemd or Supervisor.
Running with Systemd
The Systemd unit file configuration expects to be running under the user engineuser
. To create such user type:
sudo adduser engineuser
sudo adduser engineuser sudo
Copy the systemd unit file in ./config/sample/systemd
to /etc/systemd/system
. This configuration file is expecting you to have
Engine API installed under /opt/aura/engine-api
and engineuser
owning the files.
Let's start the service as root
systemctl start aura-engine-api
And check if it has started successfully
systemctl status aura-engine-api
If you experience issues and need more information, check the syslog while starting the service
tail -f /var/log/syslog
You can stop or restart the service with one of these
systemctl stop aura-engine-api
systemctl restart aura-engine-api
Note, any requirements from the Installation step need to be available for that user.
Running with Supervisor
Alternatively to Systemd you can start Engine API using Supervisor. In ./config/sample/supervisor/aura-engine-api.conf
you
can find an example Supervisor configuration file. Follow the initial steps of the Systemd setup.
Running with Docker
Having the configuration files engine-api.ini
and gunicorn.conf.py
located in ./config/docker
,
you can run the API server in a Docker container this way
exec sudo docker run \
--network="host" \
--name engine-api \
--rm -d \
-u $UID:$GID \
-v "$BASE_D":/srv \
-v "$BASE_D/config/docker":/srv/config \
--tmpfs /var/log/aura/ autoradio/engine-api
The project also contains a convenience script to get started with a one-liner
# Start up a container
./run.sh docker:api
Development
This project is based on a Flask server using an API First approach. The API is specified using Open API 3. The resulting API implementation is utilizing the popular Connexion library on top of Flask.
Using the API
You can find details on the available API endpoints here: https://app.swaggerhub.com/apis/AURA-Engine/engine-api/1.0.0
Adding some entry to the playlog:
curl -d '{ "track_start": "2020-06-27 19:14:00", "track_artist": "Mazzie Star", "track_title": "Fade Into You", "log_source": 1 }' -H "Content-Type: application/json" -X POST http://localhost:8008/api/v1/playlog
This newly added entry can be queried using your browser in one of the following ways:
# Get the latest entry
http://localhost:8008/api/v1/trackservice/current
# Get a set of the most recent entries
http://localhost:8008/api/v1/trackservice/
# Filter some specific page (the three most recent entries)
http://localhost:8008/api/v1/trackservice?page=0&limit=3
All other API endpoints are listed in the interactive documentation.
http://localhost:8008/api/v1/ui/
Your OpenAPI definition lives here:
http://localhost:8008/api/v1/openapi.json
Extending the API
The workflow for extending the API follows the API First approach. This means you have to edit the API at https://app.swaggerhub.com/apis/AURA-Engine/engine-api/,
using the SwaggerHub web editor. Then download the python-flask
server stubs, and replace & merge the existing generated sources in ./src/rest
.
All model files can usually be overwritten. Only controller and test classes need to undergo a merge action.
In the future it might be favorable to use a local Codegen to generate the API artifacts.
Caveat: There is an issue with the generated source related to Python 3.8. Therefore
./src/rest/util.py
contains a workaround. Think about that when overwriting the existing file.
Creating a local image
If you are a developer and want to create a local image, run
# Build the image
./run.sh docker:build
Publish new image
If you are developer and want to publish a new image to DockerHub, run
# Releasing the image to DockerHub
./run.sh docker:push
Logging
The Engine API logs can be found under ./logs
.
About
Automated Radio (AURA) is a open source software suite for community radio stations. Learn more about AURA in the Meta repository.
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Steering |
Dashboard Dashboard Clock |
Tank |
Engine Engine Core Engine API |