diff --git a/modules/scheduling/scheduler.py b/modules/scheduling/scheduler.py
index aca0d4b1728535fa5921f0ed2ddf11ec728f72d3..6a57278f8c7938ba5a77aec54032992c18e6d58c 100644
--- a/modules/scheduling/scheduler.py
+++ b/modules/scheduling/scheduler.py
@@ -130,8 +130,6 @@ class AuraScheduler(threading.Thread):
             1. `self.fetch_new_programme()` periodically from the API depending on the `fetching_frequency` defined in the engine configuration. 
             2. Loads the latest programme from the database and sets the instance state `self.programme` with current schedules.
             3. Queues all schedules of the programme, if the soundssystem is ready to accept commands.
-            4. As long the scheduling window is not reached any existing, queued item will be re-evaluationed if it has changed or if some 
-               playlist is valid. If not the relevant fallback playlist will be queued (compare "pro-active fallback handling").
 
         On every cycle the configuration file is reloaded, to allow modifications while running the engine.
         """
@@ -276,13 +274,13 @@ class AuraScheduler(threading.Thread):
         # Check for current schedule
         current_schedule = self.get_active_schedule()
         if not current_schedule:
-            self.logger.warning(SU.red("There's no active schedule"))
+            self.logger.warning(SU.red("There's no active timeslot"))
             return None
 
         # Check for scheduled playlist
         current_playlist = current_schedule.get_playlist()
         if not current_playlist:
-            msg = "There's no playlist assigned to the current schedule. Most likely a fallback will make things okay again."
+            msg = "There's no playlist assigned to the current timeslot. Most likely a fallback will make things okay again."
             self.logger.warning(SU.red(msg))
             return None
 
@@ -387,54 +385,6 @@ class AuraScheduler(threading.Thread):
 
 
 
-    # ------------------------------------------------------------------------------------------ #
-    def set_next_file_for(self, playlistname):
-        self.logger.critical("HAVE TO <SET> NEXT FILE FOR: " + playlistname)
-        self.logger.critical(str(self.get_active_entry(0)))
-
-        if playlistname == "station":
-            file = "/home/david/Code/aura/engine2/test/content/ernie_mayne_sugar.mp3"
-        elif playlistname == "timeslot":
-            file = "/home/david/Code/aura/engine2/test/content/ernie_mayne_sugar.mp3"
-        elif playlistname == "show":
-            file = "/home/david/Code/aura/engine2/test/content/ernie_mayne_sugar.mp3"
-        else:
-            file = ""
-            self.logger.critical("Should set next fallback file for " + playlistname + ", but this playlist is unknown!")
-
-        self.logger.info("Set next fallback file for " + playlistname + ": " + file)
-        self.redismessenger.set_next_file_for(playlistname, file)
-        return file
-
-
-    def get_next_file_for(self, fallbackname):
-        """
-        Evaluates the next **fallback files/playlists** to be played for a given fallback-type.
-        Valid fallback-types are:
-
-            * timeslot
-            * show
-            * station
-
-        Args:
-            fallbackname (String):  The name of the fallback-type
-
-        Returns:
-            (String):   Absolute path to the file to be played as a fallback.
-        """
-
-        file = self.fallback.get_fallback_for(fallbackname)
-
-        if file:
-            self.logger.info("Got next file '%s' (fallback type: %s)" % (file, fallbackname))
-
-        #set_next_file_thread = SetNextFile(fallbackname, show)
-        #set_next_file_thread.start()
-        #self.redismessenger.set_next_file_for(playlistname, file)
-        return file
-
-
-
 
     def get_ascii_programme(self):
         """
@@ -730,8 +680,7 @@ class AuraScheduler(threading.Thread):
 
             if entries[-1].status != EntryPlayState.READY:
                 self.logger.critical(SU.red("PLAY: For some reason the entry/entries are not yet ready to be played (Entries: %s)" % ResourceUtil.get_entries_string(entries)))
-                # At this point it's too late to do any pro-active fallback handling. Is it? Wait for the silence detector to deal with it.
-                # TODO Observe the actual handling of this section and think about possible improvements.
+                # Let 'em play anyway ...
 
             self.engine.player.play(entries[0], transition_type)
             self.logger.info(self.get_ascii_programme())
@@ -956,15 +905,9 @@ class AuraScheduler(threading.Thread):
                 except LoadSourceException as e:
                     self.logger.critical(SU.red("Could not pre-roll entries %s" % ResourceUtil.get_entries_string(entries)), e)
 
-                    # # Pro-active fallback handling, avoiding the need of the silence detector kicking-in.
-                    # self.fallback.handle_proactive_fallback(self, entries[0].playlist)
-
                 if entries[-1].status != EntryPlayState.READY:
                     self.logger.critical(SU.red("Entries didn't reach 'ready' state during pre-rolling (Entries: %s)" % ResourceUtil.get_entries_string(entries)))
 
-                    # # Pro-active fallback handling, avoiding the need of the silence detector kicking-in.
-                    # self.fallback.handle_proactive_fallback(self, entries[0].playlist)
-
             loader_diff = diff - self.config.get("preroll_offset")
             loader = CallFunctionTimer(diff=loader_diff, func=do_preroll, param=param, fadein=fadein, fadeout=fadeout, switcher=False, loader=True)
             self.message_timer.append(loader)